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Fluid simulation for computer graphics (Second edition)

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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow.

It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methodsThe book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through.

It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation.

It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

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Product Details
Apple Academic Press Inc.
1482232839 / 9781482232837
Hardback
006.696
25/09/2015
Canada
English
300 pages : illustrations (black and white)
23 cm