Video Games, Literature, and Close Playing by Chang, Edmond Y. (9781032468839) | Browns Books
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Video Games, Literature, and Close Playing : A Practical Guide

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Video Games, Literature, and Close Playing: A Practical Guide offers twenty-four case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, Assassin’s Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities.

The book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore.

The book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.

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£123.25 Save 15.00%
RRP £145.00
Product Details
Routledge
1032468831 / 9781032468839
Hardback
08/09/2025
United Kingdom
176 pages, 24 Halftones, black and white; 24 Illustrations, black and white
152 x 229 mm, 453 grams

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