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Image for Sound play  : video games and the musical imagination

Sound play : video games and the musical imagination

By: Cheng, William (Postdoctoral fellow, Harvard University)

Part of the Oxford Music/Media Series series
0199969973 / 9780199969975
Paperback
006.5
20/03/2014
Usually dispatched within 4 weeks
24 cm xviii, 240 pages : illustrations (black and white)
Professional & Vocational  Learn More Tertiary Education (US: College)

Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Chengshows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizesinsights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

BIC:

AVA Theory of music & musicology, AVX Music recording & reproduction, UDM Digital music: consumer/user guides, UDX Computer games / online games: strategy guides

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RRP £21.99
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