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Games girls play: contexts of girls and video games

Part of the Studies in new media series
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This text examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games, as well as the discourses surrounding girls and video games.

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Product Details
Lexington Books
1498554571 / 9781498554572
eBook (Adobe Pdf, EPUB)
20/04/2018
English
191 pages
Copy: 10%; print: 10%
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