Image for Using the Xbox 360 as a Stimulus for Literacy : With an Introduction by Alan Peat

Using the Xbox 360 as a Stimulus for Literacy : With an Introduction by Alan Peat

See all formats and editions

The considered use of computer and video games can be one of the most effective ways of reaching 'reluctant' writers.

Key benefits of this approach include: 1. Enhanced pupil perceptions of writing lessons - children enjoy computer games! 2. VAK (visual, auditory and kinaesthetic ) balance learning situations are facilitated - computer games can lead to an 'immersive' learning experience. 3. A computer game is less threatening than a blank sheet of paper. 4. Many games offer cross-curricular learning opportunities.

Read More
Available
£19.99
Add Line Customisation
Usually dispatched within 2 weeks
Add to List
Product Details
0954475569 / 9780954475567
Paperback / softback
01/02/2012
United Kingdom
86 pages
210 x 397 mm, 412 grams
Primary Learn More