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Using the Xbox 360 as a Stimulus for Literacy : With an Introduction by Alan Peat

By: Newman, Russell Peat, Alan(Edited by)

0954475569 / 9780954475567
Paperback
01/02/2012
Usually dispatched within 2 weeks
United Kingdom
210 x 397 mm, 412 grams 86 pages
Primary  Learn More

The considered use of computer and video games can be one of the most effective ways of reaching 'reluctant' writers.

Key benefits of this approach include: 1. Enhanced pupil perceptions of writing lessons - children enjoy computer games! 2. VAK (visual, auditory and kinaesthetic ) balance learning situations are facilitated - computer games can lead to an 'immersive' learning experience. 3. A computer game is less threatening than a blank sheet of paper. 4. Many games offer cross-curricular learning opportunities.

BIC:

4K Designed / suitable for UK curricula & examinations, 4P Designed / suitable for other (non-UK) curricula & examinations, YQ Educational material

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