L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning.
But they need to use those tools to show value, rather than showcase fun.
This requires a mindset shift and a move from content to actions through game thinking.
In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification.
He also:details considerations for building a game-based learning strategy that is engaging and effectivepresents case studies of when to use game-based learning or gamification and when not to. offers tips on how to keep learners-that is, players-in mind while building learning games.