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Real-Time Shading

By: Hart, John Heidrich, Wolfgang McCool, Michael Olano, Marc

0367447029 / 9780367447021
Paperback / softback
006
31/03/2020
Published 31/03/2020
United Kingdom
152 x 229 mm 368 pages
Tertiary Education (US: College)  Learn More

This book covers real-time shading systems, their design and how they work.

Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware.

These developments are important for areas such as game development, product design, and scientific visualization, among others.

The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

BIC:

UG Graphical & digital media applications, UMK Games development & programming

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