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OpenGL superbible : comprehensive tutorial and reference (Seventh edition)

By: Haemel, Nicholas Sellers, Graham Wright, Richard

Part of the OpenGL series
0672337479 / 9780672337475
Paperback
24/07/2015
3 in stock Need More ?
United States
23 cm xli, 827 pages : illustrations (black and white, and colour)
Professional & Vocational  Learn More
Previous edition: 2014.

OpenGL (R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics.

The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts.

You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences.

Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples.

They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard.

It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.

BIC:

UGK 3D graphics & modelling, UML Graphics programming

Our price£35.59
RRP £44.49
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