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Games girls play : contexts of girls and video games

Part of the Studies in new media series
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Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games.

Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games.

It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

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Product Details
Lexington Books
1498554563 / 9781498554565
Hardback
20/04/2018
United States
English
202 pages
23 cm