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Critical Gaming: Interactive History and Virtual Heritage

Champion, Professor ErikKalay, Professor Yehuda(Foreword by)Deegan, Professor Marilyn(Series edited by)Hughes, Professor Lorna(Series edited by)Prescott, Professor Andrew(Series edited by)Short, Mr Harold(Series edited by)
Part of the Digital Research in the Arts and Humanities series
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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.

This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage.

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Product Details
Ashgate
1472422910 / 9781472422910
eBook
28/09/2015
England
English
213 pages
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