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3D game textures : create professional game art using Photoshop (Fourth edition)

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The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials.

Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes.

It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

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Product Details
CRC Press
1138920061 / 9781138920064
Paperback / softback
22/06/2016
United Kingdom
English
xix, 391 pages : illustrations (black and white, and colour)
26 cm
"An A.K. Peters book." Previous edition: Amsterdam: Focal, 2012.