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Applied Physics for Game Programmers Creating Real-time Simulations

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Focusing on adding realistic physics to simulation games, this text teaches programmers how to create elegantly-coded and truly interactive games that feel "real" to the player.

Rather than explaining physics concepts in a vacuum, physics and its terminology are explained using examples from everyday life, which should make complex theory accessible to anyone.

Additionally, all of the "commercial quality", "ready to implement" source code is included, with detailed descriptions on how the code is constructed and organized, and how it functions.

The CD-ROM includes a complete ready-to-use code library.

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Product Details
Charles River Media
1584502738 / 9781584502739
Mixed media product
01/03/2004
United States
English
400 p.
24 cm
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