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How are video games made and sold? (First edition.)

Part of the Where do goods come from? series
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Video games are not just a way young people relax or amuse themselves.

They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation.

Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world's environment, countries' economies, and to an individual's social networks and experience with technology.

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£36.00
Product Details
1502650436 / 9781502650436
eBook (Adobe Pdf)
15/12/2019
English
32 pages
Copy: 20%; print: 20%