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3D math primer for graphics and game development (2nd ed.)

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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£120.00
Product Details
CRC Press
1439869812 / 9781439869819
eBook (Adobe Pdf)
006.6
02/11/2011
English
801 pages
Copy: 30%; print: 30%