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Rhetoric/composition/play through video games: reshaping theory and practice of writing

Colby, R.(Edited by)Johnson, M.(Edited by)
Part of the Digital Education and Learning series
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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning-specifically reading, writing, and critical thinking-in myriad ways.

The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built.

Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.

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£66.00
Product Details
Palgrave Macmillan
1137307676 / 9781137307675
eBook (Adobe Pdf)
20/03/2013
England
English
260 pages
Copy: 10%; print: 10%
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