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Adventure Games : Playing the Outsider

Part of the Approaches to Digital Game Studies series
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The genre of adventure games is frequently overlooked.

Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities.

While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo.

In this examination of heirs to the genre’s legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context.

This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective.

Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre’s ludic and narrative origins and patterns, where character (and the player’s embodiment of a character) is essential to the experience of play and the choices within a game.

A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

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£28.79 Save 10.00%
RRP £31.99
Product Details
Bloomsbury Academic USA
1501385828 / 9781501385827
Paperback / softback
793.93
26/08/2021
United States
English
240 pages : illustrations (black and white)
23 cm
Reprint. Originally published: 2020.