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Level Design : Processes and Experiences

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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.

Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels.

These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces.

This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features:Learn about the processes of experienced developers and level designers in their own wordsDiscover best-practices for creating levels for persuasive play and designing collaborativelyOffers analysis methods for better understanding game worlds and how they function in response to gameplayFind your own preferred method of level design by learning the processes of multiple industry veterans

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Product Details
Productivity Press
1498745059 / 9781498745055
Paperback / softback
005.12
13/12/2016
United States
English
xxx, 378 pages : illustrations (black and white), maps (black and white)
24 cm
Professional & Vocational Learn More
"An A.K. Peters book.".