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Real-time rendering (Fourth edition.)

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With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and other applications.

It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

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£91.99
Product Details
CRC Press
1351816152 / 9781351816151
eBook (Adobe Pdf)
20/07/2018
English
1155 pages
Copy: 30%; print: 30%
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