Image for Real-time rendering

Real-time rendering (Fourth edition.)

See all formats and editions

With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and other applications.

It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

Read More
Available
£91.99
Add Line Customisation
Available on VLeBooks
Add to List
Product Details
CRC Press
1351816144 / 9781351816144
eBook (unknown)
20/07/2018
English
1198 pages
Copy: 30%; print: 30%
Description based on CIP data; resource not viewed.