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Fundamentals of c/c++ game programming: using target-based development on SBCs

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This volume provides novice coders with an understanding of the methods and techniques used in professional games development.

It is also designed to help develop and strengthen problem solving and basic C/C++ skills and will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development.

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Product Details
CRC Press
135164288X / 9781351642880
eBook (EPUB)
21/02/2018
English
502 pages
Copy: 30%; print: 30%
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