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Godot engine game development projects : build five cross-platform 2D and 3D games with one of the most powerful, open-source game engines

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Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0Key FeaturesMaster the art of developing cross-platform gamesHarness the power of Godot's node and scene system to design robust and reusable game objectsEffortlessly and effectively integrate Blender into Godot to create powerful 3D gamesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGodot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you.

Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version.

With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines.

If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects.

Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more.

By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.What you will learnGet acquainted with the Godot game engine and editor if you're a beginnerExplore the new features of Godot 4.0Build games in 2D and 3D using design and coding best practicesUse Godot’s node and scene system to design robust, reusable game objectsUse GDScript, Godot’s built-in scripting language, to create complex game systemsImplement user interfaces to display informationCreate visual effects to spice up your gamePublish your game to desktop and mobile platformsWho this book is for This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0.

It is a valuable resource for newcomers and a treasure trove of insights for experienced developers.

Prior programming experience is a prerequisite.

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Product Details
Packt Publishing Limited
1804610402 / 9781804610404
Paperback / softback
11/08/2023
United Kingdom
English
1 volume
24 cm