Image for Gaming programs for all ages at the library: a practical guide for librarians

Gaming programs for all ages at the library: a practical guide for librarians - 50

Part of the Practical guides for librarians series
See all formats and editions

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive!

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:

  • how to make the case for library gaming with your administration,
  • how to acquire and loan gaming materials (whether or not you have the budget for them!),
  • how to publicize your library gaming programming, and
  • how to incorporate other library units into the gaming experience.

Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you'll also learn about promotion, assessment, and experiential learning opportunities

Read More
Special order line: only available to educational & business accounts. Sign In
£101.00
Product Details
1538108216 / 9781538108215
eBook (Adobe Pdf, EPUB)
025.5
20/06/2018
English
160 pages
Copy: 10%; print: 10%
Description based on CIP data: resource not viewed.