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Programming game AI by example

Part of the Wordware Game Developer's Library series
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With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic.

AI Game Programming by Example describes in detail many of the AI techniques used in modern computer games and, more importantly, explicitly shows the reader how to implement these practical AI techniques within the framework of several popular game genres.

These features, combined with the exercises throughout the book, provide game developers with a practical foundation to game AI.

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Product Details
1556220782 / 9781556220784
Paperback / softback
14/10/2004
United States
English
xxi, 495 p. : ill.
23 cm
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