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VR, Simulations and Serious Games for Education (Softcover reprint of the original 1st ed. 2019)

Cai, Yiyu(Edited by)van Joolingen, Wouter(Edited by)Walker, Zachary(Edited by)
Part of the Gaming Media and Social Effects series
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This book introduces state-of-the-art research on simulation and serious games for education.

Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.  The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.

A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

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£87.99 Save 20.00%
RRP £109.99
Product Details
Springer Verlag, Singapore
9811348103 / 9789811348105
Paperback / softback
003.3
11/01/2019
Singapore
128 pages, 49 Illustrations, color; 5 Illustrations, black and white; VI, 128 p. 54 illus., 49 illus
155 x 235 mm