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Virtual and Augmented Reality, Simulation and Serious Games for Education

Cai, Yiyu(Edited by)van Joolingen, Wouter(Edited by)Veermans, Koen(Edited by)
Part of the Gaming Media and Social Effects series
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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.

The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices.

The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms.

By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.  

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Product Details
Springer Verlag, Singapore
981161363X / 9789811613630
Paperback / softback
15/08/2022
Singapore
English
188 pages : illustrations (black and white, and colour)
24 cm