Image for Digital games as history: how video games represent the past and offer access to historical practice

Digital games as history: how video games represent the past and offer access to historical practice - 7

Part of the Routledge Advances in Game Studies series
See all formats and editions

This book provides the first in-depth exploration of video games as history.

Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative and affordance.

Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past.

Read More
Special order line: only available to educational & business accounts. Sign In
£155.00
Product Details
Routledge
1317553853 / 9781317553854
eBook (EPUB)
901.13
05/05/2016
England
English
290 pages
Copy: 30%; print: 30%
Description based on CIP data; resource not viewed.