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Modeling and animation of 3D game characters with 3D Max 7

Part of the DMA series series
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"Modeling and Animation of 3D Game Characters" teaches readers how to create a playable 3D character in 3DS Max 7.

The book includes a complete overview of the 3D real-time character asset creation pipeline, step-by-step instructions on using the latest spline modeling technique, and a companion DVD with all the required assets as well as many extras.

Practical lessons demonstrate each of the five major stages of the asset creation pipeline, such as 3D modeling, including techniques specifically for both the body and head; unwrapping models; creating textures for an unwrapped characters using Photoshop CS; rigging or skinning a character, using the industry standard Character Studio 4; and making characters move.

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Product Details
CMP Books
1578202701 / 9781578202706
Mixed media product
006.696
29/11/2005
United Kingdom
English
280 p. : ill. (some col.)
24 cm
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