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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (2nd ed)

Part of the The Morgan Kaufmann Series in Interactive 3d Technology series
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This title is a major revision of the international best-seller on game programming!

Graphics hardware has evolved enormously in the last decade.

Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. "3D Game Engine Design, Second Edition" shows step-by-step how to make a shader-based graphics engine and how to tame the new technology.

Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players.

There are expanded discussions of collision detection, collision avoidance, and physics all challenging subjects for developers.

It is the revision of the classic work on game engines the core of any game.

It includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. It is fully revised and updated in 4 colors, including major new content on shader programming, physics, and memory management for the next generation game consoles and portables.

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Product Details
Focal Press US
0122290631 / 9780122290633
Hardback
006.693
03/11/2006
United States
English
xxii, 1018 p. : ill. (some col.)
25 cm
academic/professional/technical Learn More
Previous ed.: 2001.