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Game engine architecture (Third edition.)

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In this new and improved edition, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development.

In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

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Product Details
CRC Press
1351974270 / 9781351974271
eBook (EPUB)
20/07/2018
English
1240 pages
Copy: 30%; print: 30%
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