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Virtual and Augmented Reality in Education, Art, and Museums

Guazzaroni, Giuliana(Edited by)Pillai, Anitha S.(Edited by)
Part of the Advances in Computational Intelligence and Robotics series
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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential.

Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world.

Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education.

Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

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£300.00
Product Details
Business Science Reference
1799819116 / 9781799819110
Mixed media product
069.15
22/11/2019
United States
385 pages
216 x 279 mm
Professional & Vocational/Tertiary Education (US: College) Learn More