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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (1st Edition)

Akenine-Moller, Tomas(Edited by)Haines, Eric(Edited by)
Part of the Open Access series
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This book is a must-have for anyone serious about rendering in real time.

With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.

As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering.

Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more.

Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.

What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

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£2.99
Product Details
SPRINGER NATURE
1484244273 / 9781484244272
eBook (Adobe Pdf)
25/02/2019
English
607 pages
Copy: 100%; print: 100%