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Come, Let's Play : Scenario-Based Programming Using LSCs and the Play-Engine (Softcover reprint of the original 1st ed. 2003)

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This book does not tell a story. Instead, it is about stories. Or rather, in technical terms, it is about scenarios.

Scenarios of system behavior. It con centrates on reactive systems, be they software or hardware, or combined computer-embedded systems, including distributed and real-time systems.

We propose a different way to program such systems, centered on inter object scenario-based behavior.

The book describes a language, two tech niques, and a supporting tool.

The language is a rather broad extension of live sequence charts (LSCs), the original version of which was proposed in 1998 by W.

Damm and the first-listed author of this book. The first of the two techniques, called play-in, is a convenient way to 'play in' scenario based behavior directly from the system's graphical user interface (QUI).

The second technique, play-out, makes it possible to execute, or 'play out', the behavior on the QUI as if it were programmed in a conventional intra object state-based fashion.

All this is implemented in full in our tool, the Play-Engine.

The book can be viewed as offering improvements in some ofthe phases of known system development life cycles, e.g., requirements capture and anal ysis, prototyping, and testing.

However, there is a more radical way to view the book, namely, as proposing an alternative way to program reactivity, which, being based on inter-object scenarios, is a lot closer to how people think about systems and their behavior.

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£44.99
Product Details
3642624162 / 9783642624162
Paperback / softback
005.1
05/11/2012
Germany
382 pages, XVIII, 382 p.
178 x 254 mm, 765 grams
Professional & Vocational Learn More