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The Game of Language : Studies in Game-Theoretical Semantics and Its Applications (1983 ed.)

Part of the Studies in Linguistics and Philosophy series
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Since the first chapter of this book presents an intro- duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here.

Instead, it may be helpful to indicate what this volume attempts to do.

The first chapter gives a short intro- duction to GTS and a survey of what is has accomplished.

Chapter 2 puts the enterprise of GTS into new philo- sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time.

Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages.

Beyond presenting results, some of these chapters also have other aims.

Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses.

Chapter 7 marks an application of GTS in a more philo- sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi- guity thesis, and also to certain methodological sug- gestions.

In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.

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£175.50
Product Details
Kluwer Academic Publishers
9027716870 / 9789027716873
Hardback
412
31/10/1983
Netherlands
356 pages, black & white illustrations
156 x 234 mm, 680 grams
Professional & Vocational/Postgraduate, Research & Scholarly Learn More