Trapped in theDarkWhen the heroes seek an expert to translatean ancient, eldritch tablet, a sinister cult strikes from out of the shadows,intent on destroying the relic and all who know of its existence.
After facingoff against these zealots and deciphering the tablet, the heroes learn ofanother deep-sun locale called Ezorod-and the evil elder entity that has focusedits attention there.
The heroes quickly discover that the tablet is both a mapand a key to Ezorod, allowing them to enter and explore this weird and lightlessoubliette.
There they will encounter ghastly creatures and uncover sophisticatedtechnology that could advance sun-diving by light-years.
But even if the PCsmanage to escape the deadly solar dungeon, they'll be forced to wonder about themalevolent being they have unleashed upon the galaxy-even as they receive amysterious message heralding a futureconfrontation!This volume of StarfinderAdventure Path continues the Dawn of Flame Adventure Path andincludes:* "The BlindCity," a Starfinder adventure for 7th-level characters, by RonLundeen. * A peek into several cults of thegalaxy, along with a cult hunter character theme, by LyzLiddell. * A catalog of strange gear fromacross known space, including bizarre artifacts, by LeoGlass. * An archive of fiery threats-someof which burn both the body and the soul-from cruel dimensional shamblers to themischievous magmins, by David Gregoire, Violet Hargrave, and RonLundeen. * Deck plans and statistics for anefreeti warship and a survey of a world in the Vast that shines its own lightinto the void, both by Ron Lundeen.