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Gaming representation : race, gender, and sexuality in video games.

Chien, Irene(Contributions by)deWinter, Jennifer(Contributions by)Everett, Anna(Contributions by)Huntemann, Nina B.(Contributions by)Kocurek, Carly(Contributions by)Murray, Soraya(Contributions by)Soderman, Braxton(Contributions by)Trepanier-Jobin, Gabrielle(Contributions by)Malkowski, Jennifer(Edited by)Russworm, TreaAndrea M.(Edited by)
Part of the Digital Game Studies series
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Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color.

Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind.

Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises.

Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

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Product Details
Indiana University Press
0253026474 / 9780253026477
Paperback / softback
306.487
03/07/2017
United States
English
280 pages : illustrations (colour).
Professional & Vocational Learn More