Image for Tempest

Tempest : Geometries of Play

Part of the Landmark Video Games series
See all formats and editions

Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes.

Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types.

Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture.

By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

Read More
Special order line: only available to educational & business accounts. Sign In
£50.40 Save 10.00%
RRP £56.00
Product Details
0472072692 / 9780472072699
Hardback
794.822
27/08/2015
United States
192 pages, 6 figures, 15 hlaftones
152 x 229 mm, 800 grams
Professional & Vocational Learn More