Knowledge is Survival. More than a motto, it is the principle that compels the Knowledge Reclamators to venture forth into the dangerous wilds of the post-Luddite Tyranny world, braving mutated Altered and cunning death traps, in search of precious information creches.
Beguiled by the promise of a singular reward and treasures for the taking, Caern Bloodson and his team embark on a perilous mission to retrieve a unique artifact with a sordid history.
Thrust into an uneasy alliance with the Clockwork Grenadiers, they travel to a blighted island where all previous expeditions have resulted in madness or death.
It will take more than rayguns, clockwork contraptions, and Caern's unique puzzle-solving intellect to survive this task before time runs out. However, perhaps some buried secrets are best left unearthed.