Image for Procedural storytelling in game design

Procedural storytelling in game design (Second edition.)

Adams, Tarn(Edited by)Short, Tanya X.(Edited by)
See all formats and editions

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games.

Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories.

In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterisation, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games.

The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Read More
Available
£520.00
Add Line Customisation
Available on VLeBooks
Add to List
Product Details
CRC Press
0429948581 / 9780429948589
eBook (EPUB)
14/03/2019
English
392 pages
Copy: 30%; print: 30%
Description based on CIP data; resource not viewed.