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Essential virtual reality fast : how to understand the techniques and potential of virtual reality

Part of the Essential series series
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This text examines what is and what is not virtual reality.

It provides a potted history of the field and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems.

The part that human factors have to play in a good VR system is emphasized, such as sound, sight, touch and balance, and a working VR system is explored.

The text also attempts to answer questions such as what hardware and software is used, how does multi-user VR work, can you network VR, and what are its applications?

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Product Details
Springer London Ltd
1852330120 / 9781852330125
Paperback / softback
006
07/08/1998
United Kingdom
English
180p.
24 cm
postgraduate /research & professional /undergraduate Learn More