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Cybersona

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In an extreme case of identity theft, a computer genius who has recently become a quadriplegic when caught in the crossfire of a gang shootout uses an Internet game called "Cybersona" to take over the body of another player, a recently-fired science teacher, to get revenge on those responsible for his paralysis.

In an effort to get his body back, the teacher takes over the body of the next player who signs on; that player turns out to be a ten-year-old boy.

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Product Details
1889262838 / 9781889262833
Hardback
813.54
01/04/2005
United States
228 pages, black & white illustrations
140 x 216 mm, 427 grams
General (US: Trade) Learn More