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The VRML 2.0 sourcebook (2nd ed)

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THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3--D virtual worlds on the Internet with VRML.

Focusing on step--by--step guidance and insider tips and tricks, this task--oriented guide contains everything you need to make optimum use of this new technology.

Totally rewritten for Version 2.0, this book explains: How to design complex objects for your virtual world using VRML How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds How to animate objects in and write scripts for your 3--D world with behaviors.

Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike. CD--ROM includes: All the code for the VRML objects and worlds in the book Textures and VRML objects that can be used to create more realistic VRML worlds VRML Web browsers, authoring tools, and graphic manipulation tools Java and JavaScript code to add behaviors to VRML worlds Additional VRML worlds not in the book

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Product Details
John Wiley & Sons Inc
0471165077 / 9780471165071
Paperback / softback
23/12/1996
United States
English
1024p.
general /postgraduate /research & professional /undergraduate Learn More