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Real-time Rendering, Fourth Edition (4th edition.)

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and o

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Product Details
CRC Press
0429225407 / 9780429225406
Ebook
06/08/2018
English
1199 pages