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Writing for animation, comics, and games

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"Writing for Animation, Comics, and Games" explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games.

It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade.

This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way.

The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

It covers career rules of-the-road for comics, computer games, and animation...from an insider's perspective.

It is written for beginners and professionals alike.

It is authored by a distinguished writer, whose credits include "X-Men Evolution", "Teenage Mutant Ninja Turtles", and "Lord of the Rings".

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Product Details
Focal Press
0240805828 / 9780240805825
Paperback / softback
808.23
25/10/2006
United Kingdom
English
xxi, 226 p. : ill.
25 cm
research & professional Learn More