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The Intersection of Animation, Video Games, and Music : Making Movement Sing

Plank, Dana(Edited by)Scoggin, Lisa(Edited by)
Part of the Routledge Research in Music series
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In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative.

This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses.

In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality.

Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

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RRP £125.00
Product Details
Routledge
1032172223 / 9781032172224
Hardback
781.54
26/04/2023
United Kingdom
English
272 pages : illustrations (black and white)
23 cm