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New Studies on Video Games and Health

Thomas, Anthony S.(Edited by)
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The first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation.

The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups' context general competitive profiles.

The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are involved in the body culture of movement and Physical Education.

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Product Details
Nova Science Publishers Inc
1536155675 / 9781536155679
Paperback / softback
794.8
10/05/2019
United States
126 pages
188 grams
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