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Game AI for Indie Developers

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Artificial Intelligence in games remains one of the most deeply misunderstood and overlooked fields within game development.

This book covers what you need to know to put great AI into your games.

From first person shooters to casual games, everything you need to know is in here and it's organized such that you can find what you need quickly based on the kind of game you want to make.

The book is a full overview of contemporary AI techniques for video games, with an emphasis on applications of techniques.

Rather than taking an organizational approach based on AI and the techniques themselves, the aim is to create an accessible reference for developers structured by the nature of their project and highlighting relevant applicable techniques for different genres of game.

Provides insight that is of use to non-subject matter experts, so that in reading the book, readers become better game developers armed with an array of AI techniques, rather than having a better understanding of AI in isolation. Key FeaturesTargeted at independent developers and people not versed in AIStructured to be directly accessible based on your specific project rather than requiring reading the whole thing to understand the field. Aimed at providing developers a quick way to expand their "toolbox"* AI "Design" centric (as opposed to very dry, code-centric methods) - more focused on the in-game feel of the AI and why a technique is appropriate from that angle.

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£38.99
Product Details
CRC Press
1138626155 / 9781138626157
Paperback / softback
01/01/2021
United Kingdom
English
400 pages : illustrations (black and white)
24 cm
Professional & Vocational Learn More