Image for Cyber Wargaming

Cyber Wargaming : Research and Education for Security in a Dangerous Digital World

Booth, Ruby E.(Contributions by)Goldblum, Bethany L.(Contributions by)Kollars, Nina A.(Contributions by)Lakkaraju, Kiran(Contributions by)Reddie, Andrew W.(Contributions by)Schechter, Benjamin H.(Contributions by)Smith, Frank L.(Contributions by)Kollars, Nina A.(Edited by)Schechter, Benjamin H.(Edited by)Smith, Frank L.(Edited by)
See all formats and editions

A first-of-its-kind theoretical overview and practical guide to wargame designGovernment, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace.

The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict.

Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises.

The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match.

The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life.

This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more.

Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.

Read More
Available
£35.20 Save 20.00%
RRP £44.00
Add Line Customisation
7 in stock Need More ?
Add to List
Product Details
Georgetown University Press
164712395X / 9781647123956
Paperback / softback
02/01/2024
United States
240 pages, 16 Figures; 2 Tables, unspecified
152 x 229 mm, 340 grams