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Values at play in digital games

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All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. 'Big ideas' such as justice, equity, honesty, and cooperation - as well as other kinds of ideas, including violence, exploitation, and greed - may emerge in games whether designers intend them or not.

In this book, Mary Flanagan and Helen Nissenbaum present a theoretical and practical framework for identifying socially recognised moral and political values in digital games.

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£50.00
Product Details
The MIT Press
0262324458 / 9780262324458
eBook (EPUB)
25/07/2014
English
224 pages
Copy: 10%; print: 10%
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