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Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom - 35 (New edition.)

Part of the Foreign language pedagogy - content - and learner-oriented series
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The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms.

The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.

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