Image for Making smart cities more playable: exploring playable cities

Making smart cities more playable: exploring playable cities (1st ed. 2020.)

Nijholt, Anton(Edited by)
Part of the Gaming Media and Social Effects series
See all formats and editions

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Read More
Special order line: only available to educational & business accounts. Sign In
£139.50
Product Details
Springer
9811397651 / 9789811397653
eBook (Adobe Pdf, EPUB)
23/07/2019
English
377 pages
Copy: 10%; print: 10%